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56 pages 1 hour read

Tomorrow, and Tomorrow, and Tomorrow

Fiction | Novel | Adult

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Book Brief

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Gabrielle Zevin

Tomorrow, and Tomorrow, and Tomorrow

Fiction | Novel | Adult
Book Details
Pages

640

Format

Novel • Fiction

Setting

United States • 1990s

Audience

Adult

Recommended Reading Age

18+ years

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Super Short Summary

Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin spans 30 years and follows two friends, Sam and Sadie, who share a deep connection through their love for designing video games. Their friendship endures complex challenges, including creative differences, personal struggles, and professional success. The narrative explores themes of love, creativity, and resilience as they navigate their intertwined lives and careers. The book features depictions of gun violence, psychological abuse, and non-consensual sexual situations.

Contemplative

Bittersweet

Emotional

Nostalgic

Reviews & Readership

4.3

1,135,199 ratings

80%

Loved it

15%

Mixed feelings

5%

Not a fan

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Review Roundup

Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow enchants with its deep exploration of friendship, creativity, and the gaming industry. Reviewers praised the compelling narrative and rich character development, though some noted pacing issues and felt certain plot elements were predictable. Despite minor flaws, the novel's emotional depth and originality resonate strongly.

Who should read this

Who Should Read Tomorrow, and Tomorrow, and Tomorrow?

Readers who enjoy immersive narratives with emotional depth and complex character relationships will find Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin captivating. Fans of A Little Life by Hanya Yanagihara or Ready Player One by Ernest Cline will appreciate the blend of heartfelt storytelling and vibrant, tech-driven worlds.

4.3

1,135,199 ratings

80%

Loved it

15%

Mixed feelings

5%

Not a fan

Character List

Sadie Green

One of the novel’s three protagonists, Sadie Green is a beautiful and brilliant game designer who becomes a guest lecturer at MIT. Initially introduced as a bright 11-year-old who loves her sick sister Alice, Sadie is empathetic, self-aware, and passionate about video games. As she grows, she faces the challenges of breaking into a male-dominated tech industry, which contributes to her developing a defensive exterior. Throughout the story, Sadie navigates complex relationships and strives for creative freedom in her game designs.

A protagonist and well-known as Sam or by his public nickname, Mazer, he is an accomplished artist and game-maker with a complex backstory. After losing his mother and injuring his foot in a car accident, he is raised by his Korean grandparents in LA. Sam hides his pain and insecurities with bravado, striving to avoid sympathy from others. Despite his guarded nature, he shares a deep friendship with Sadie. Over time, Sam grapples with insecurities and strives to express his feelings more openly.

The third protagonist, Marx plays the crucial role of a producer in the creative process. Often underappreciated, Marx ensures the practical aspects of game designing are managed. He is generous, patient, and serves as a bridge between Sadie and Sam. Despite facing challenges such as racial bias in his acting career, Marx maintains an optimistic disposition. His presence and actions significantly impact the dynamics between Sadie and Sam throughout the book.

Book Details
Pages

640

Format

Novel • Fiction

Setting

United States • 1990s

Audience

Adult

Recommended Reading Age

18+ years

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