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640
Novel • Fiction
United States • 1990s
Adult
18+ years
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin spans 30 years and follows two friends, Sam and Sadie, who share a deep connection through their love for designing video games. Their friendship endures complex challenges, including creative differences, personal struggles, and professional success. The narrative explores themes of love, creativity, and resilience as they navigate their intertwined lives and careers. The book features depictions of gun violence, psychological abuse, and non-consensual sexual situations.
Contemplative
Bittersweet
Emotional
Nostalgic
1,135,199 ratings
Loved it
Mixed feelings
Not a fan
Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow enchants with its deep exploration of friendship, creativity, and the gaming industry. Reviewers praised the compelling narrative and rich character development, though some noted pacing issues and felt certain plot elements were predictable. Despite minor flaws, the novel's emotional depth and originality resonate strongly.
Readers who enjoy immersive narratives with emotional depth and complex character relationships will find Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin captivating. Fans of A Little Life by Hanya Yanagihara or Ready Player One by Ernest Cline will appreciate the blend of heartfelt storytelling and vibrant, tech-driven worlds.
1,135,199 ratings
Loved it
Mixed feelings
Not a fan
Samson Masur/Mazer
A protagonist and well-known as Sam or by his public nickname, Mazer, he is an accomplished artist and game-maker with a complex backstory. After losing his mother and injuring his foot in a car accident, he is raised by his Korean grandparents in LA. Sam hides his pain and insecurities with bravado, striving to avoid sympathy from others. Despite his guarded nature, he shares a deep friendship with Sadie. Over time, Sam grapples with insecurities and strives to express his feelings more openly.
Marx Watanabe
The third protagonist, Marx plays the crucial role of a producer in the creative process. Often underappreciated, Marx ensures the practical aspects of game designing are managed. He is generous, patient, and serves as a bridge between Sadie and Sam. Despite facing challenges such as racial bias in his acting career, Marx maintains an optimistic disposition. His presence and actions significantly impact the dynamics between Sadie and Sam throughout the book.
640
Novel • Fiction
United States • 1990s
Adult
18+ years
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