89 pages • 2 hours read
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Much of the story takes place in the book’s titular location. Percy and Annabeth, accompanied off-and-on by Tyson and Clarisse, brave this monster-infested part of the ocean, for which Riordan draws heavily from Homer’s “Odyssey.” Like Odysseus, the “Odyssey’s” protagonist, the characters in The Sea of Monsters face both internal and external threats along the voyage, and all emerge changed.
To enter the Sea of Monsters, Percy and his friends pass between Scylla and Charybdis, monsters Odysseus faced on his long journey home. Riordan stays true to the descriptions Homer gave the monsters in the “Odyssey.” Charybdis appears as a whirlpool with rows of jagged teeth, and Scylla is an enormous six-headed sea creature. In the “Odyssey,” Odysseus sales closer to Scylla, thinking it best to lose only a few comrades to the heads than his entire ship to the whirlpool. By contrast, Clarisse steers straight for Charybdis, believing she can blast her way past the monster. By not heeding the advice of her fore-travelers, Charybdis’s power nearly destroys the ship and sends it straight into Scylla’s path. The result is the loss of the entire vessel and almost all of those aboard.
In Chapter 13, Percy and Annabeth arrive at C.C.’s (Circe’s) island and, like Odysseus, are seduced by the place’s beauty. Riordan updates Circe’s story, giving the sorceress a spa instead of a palace and having her change men into guinea pigs, rather than actual pigs. Similar to the “Odyssey,” Hermes provides the counter to Circe’s magic, but rather than the herb moly, Percy receives multivitamins that make him and Annabeth temporarily immune to magic. After fleeing Circe’s island, Percy and Annabeth travel past the island of the Sirens (creatures with the bodies of women and heads of birds). Like in the “Odyssey,” the Sirens’ beautiful singing lures sailors toward their island, where ships crash on the rocks. To protect himself and sail the ship, Percy plugs his ears with wax as Odysseus’s crew did. Like the hero himself, Annabeth listens to the song while tied to the ship’s mast, but using her knife, she is able to free herself and swim for the island, forcing Percy to save her.
Odysseus also faced the cyclops Polyphemus. Riordan stays true to the myth, except for updating the cyclops’s docile sheep to killer carnivores, and treats the “Odyssey” as if it were actual history and a cautionary tale. In the “Odyssey,” Odysseus outsmarts Polyphemus by claiming he is “Nobody” and blinding the creature’s one eye. To free Grover and Clarisse, Percy, like Odysseus, hides on the underbelly of a sheep to gain access to Polyphemus’s cave, and Annabeth pretends to be a returning “Nobody.” When they escape, Clarisse boasts her victory like Odysseus did, allowing the nearly blind Polyphemus to sink the group’s ship and claim he finally defeated “Nobody.”
Various types of shields play a role throughout The Sea of Monsters. In Chapter 4, Percy and Annabeth learn the magical shield around Camp Half Blood is weakening. Thalia’s tree powers the forcefield, which allows only demigods, gods, and welcomed creatures to enter camp. The barrier represents both the main conflict of the book and Percy’s fear of losing the one place where he doesn’t have to hide who he is. The Golden Fleece is both the only way to save the tree and a shield in its own right. It protects against poison, decay, and death. At the end of the book, it repairs the field around camp and expels unwanted toxins from the land, which includes Thalia herself. In earlier chapters, the Fleece protects Polyphemus’s island and heals Annabeth from a devastating wound, shielding her from death or permanent injury. In Chapter 19, Tyson manufactures Percy a watch that transforms into a shield at the press of a button. The shield allows Percy and Annabeth to win the chariot race, and it represents Tyson finding his stride as both a cyclops and a creator. Images of the group’s adventure in The Sea of Monsters adorn the shield. In addition to a tool, the shield preserves the memories of the quest.
The Sea of Monsters also contains fewer literal shields. When sailing past the Sirens, Annabeth listens to their song because she wants to learn from it. Following the ordeal, she discovers her fatal flaw and realizes she doesn’t know how to protect herself against it. The Siren song breaks down a shield Annabeth didn’t know she had. The book also explores how people, specifically demigods, can’t be truly shielded from danger. With the camp’s defenses failing, Percy and his friends set out to find the Fleece, defying orders and putting themselves at great risk. Success may shield them from the negative consequences of their actions, or it may not. Along the journey, the kids are shields for one another. Annabeth saves Percy from Circe. Percy rescues Annabeth from the Sirens, and together, they free Grover and Clarisse from Polyphemus’s clutches. In Chapter 5, Chiron leaves camp as punishment for allowing the tree to be poisoned; though, it wasn’t his fault or doing. He is no longer a shield between Percy and the wrath of those who would see him (as a child of Poseidon) and the camp at large destroyed. When Chiron is exonerated at the story’s end, he becomes a shield once more, but Percy has grown past where Chiron is enough to protect him.
Dreams are used to deliver information and communicate throughout The Sea of Monsters. Percy first realizes something is wrong during his dream in Chapter 1. He sees Grover running, which sets him on the path to find Grover and save camp. When he meets up with Annabeth in Chapter 3, he learns she’s also been having disturbing dreams, showing how dreams are a vehicle of information for all demigods. Percy has more dreams about Grover in later chapters, which keep him informed about Grover’s situation and show Percy the Golden Fleece.
In Chapter 6, Grover establishes an empathy link between himself and Percy during a dream. The link is weak, but it allows Grover to tell Percy where he is (the Sea of Monsters) and that the Fleece is, in fact, there. The link and dream connect Grover’s situation to the threat at camp—if Grover had not been searching for Pan, he wouldn’t have found the Fleece and wouldn’t have been able to tell Percy where it is. Percy asks Grover not to break the link at the end of the book, implying the two will communicate via dream in future installments of the series.
Percy also dreams about Kronos—titan father of the gods and the overarching threat for the entirety of the Percy Jackson series. After seeing the coffin holding the titan’s reforming essence, Percy dreams about a girl (Thalia, but he doesn’t know it yet) with a Medusa-head shield. The girl peers into Kronos’s sarcophagus and disappears, leaving Percy shaken. The dream foreshadows Thalia’s return to the living and suggests she has some kind of power to travel through the subconscious. No explanation is given for her disappearance in the dream, but given she’s a daughter of Zeus (who’s one of the big three), it could signify she isn’t the focus of the prophesy or that she won’t survive an encounter with Kronos.
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