49 pages 1 hour read

The Roar

Fiction | Novel | Middle Grade | Published in 2008

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Chapters 20-28Chapter Summaries & Analyses

Chapter 20 Summary: “A Large Chunk of Asteroid”

Ellie stands behind reinforced glass, wearing full body armor, with monitors recording her brain activity. A piece of asteroid is brought in and, using her mind, she blows it to pieces. The scientists cannot determine exactly how she does it, but they speculate that Ellie and her fellow “mutants” might be a new breed of human. Not satisfied with speculation, Gorman orders the tests to continue until they have definitive data.

Chapter 21 Summary: “The Happy Hat Man”

As Asha packs for the vacation, Mika has begun noticing subtle differences in people’s light trails, differences that may indicate personality or emotions. That morning, the family is chauffeured to the Caribbean World Vacation Complex, a massive domed structure off the coast of Scotland—an artificial replication of a beach resort—where they meet Audrey and her family. A YDF representative then outlines the itinerary for the third round of competition, although instead of Pod Fighter, they will be playing “water games.” The parents are left with gift baskets, and the kids are escorted to the “competition center.”

Chapter 22 Summary: “A Strange Game”

For Round 3, competitors play alone, and Audrey is led away, leaving Mika isolated and anxious. Eventually, he is taken to an examination room where he is scanned, given a urine test, and his webbed feet are scrutinized. He is led to another room and strapped into a chair, electrodes attached to his head. He is given an injection and shown a film—a rapid-fire montage of “horrible, sinister” images. When the film ends, he is released, but he realizes he’s been sedated for several hours while they monitored his brain. A lab technician asks him to tell his parents he’s been playing puzzle games. He rejoins his family for a beachside barbecue, fearful of what’s happening to him, but too guilty to disturb his parents’ vacation.

Chapter 23 Summary: “The Miracle”

The next morning, Mika and Audrey are taken for their second round of tests. This time, Mika’s psychic ability is tested, and to his surprise, he is able to move a marble using only his mind. Once again, the lab technician makes him promise not to tell his parents. Afterward, he and Audrey swim in the “ocean.” She has demonstrated the same psychic ability. They know they are being used as lab rats, but they don’t know why.

Chapter 24 Summary: “Water Games”

They spend the next few days cruising around the island and diving in the ocean. On the third day, they learn how to scuba dive and fire harpoon guns. Audrey wins a marksmanship contest, but her mother is aghast at the thought of 12-year-olds armed with deadly weapons.

Chapter 25 Summary: “Borg Fish and Barbecue”

The next day, they practice on moving targets—borg fish—and again, Audrey is the first to score a hit. For the first time, Mika fears Audrey will advance without him. They lay on the beach, Audrey trying to bolster his confidence, when Ruben approaches and kicks sand in their faces. Audrey is blinded—temporarily—but Mika’s rage at Ruben, and at the whole ordeal, persists.

Chapter 26 Summary: “Ribbons of Blood”

The next day, competitors are broken up into teams, and Audrey and Ruben are assigned to the same team. Mika tries not to let his anger distract him, and he is relieved when Leo, a confident boy with a golden aura, joins his team. Boats take them out, and their mission is to shoot as many borg fish as they can in 10 minutes. After two shoals of fish have emerged from the coral reef, Mika has hit five, but then the scene changes, and a group of elephant seals swims into view followed by large sharks who attack the seals. Mika is terrified, but he holds his ground, and shoots a shark. Suddenly, he feels a terrible pain in his leg, blood spilling into the pristine blue water. He’s been shot by a harpoon. Attendants rush him to the surface. Paramedics attend to Mika while Yee, The girl who shot him, has a paranoid breakdown. They are both sedated.

Chapter 27 Summary: “Asking for Trouble”

A technician reports to Gorman—Mika’s potential puts him at the top of the list, but his memories are unreadable, his will “incredibly strong.” Mika’s parents are furious at the YDF and want to pull him out of the competition, but Gorman ignores their protests and orders him to remain in the game.

Chapter 28 Summary: “A Sleeping Spy”

Mika slowly regains consciousness and hears two YDF representatives discussing how to deceive Asha and David into letting Mika remain in the competition. His anger is tempered by the thrill of knowing they consider him one of the best. His parents visit, but the doctor tells them he needs more treatment—a lie meant to stall for time and keep Mika in the competition. The YDF leaves them a gift basket to compensate for their “inconvenience.”

Chapters 20-28 Analysis

Clayton’s novel follows the structure of the young adult genre, which requires that adolescents be placed squarely at the heart of the action, with adults necessarily taking a back seat. In fact, until Mika is nearly killed by a stray harpoon, his parents are easily blinded by the glittering prizes the YDF lays at their doorstep, putting The Power of the Gilded Cage on full display and leaving too many questions unanswered, and even unasked: Why are they separating kids from their families for entire days? What happens during these lost hours? The parents, mostly from under-resourced classes, are so anxious for relief from the struggle for survival in The Shadows that the promise of a new car or a safe home for their families compels them to trust to a mysterious bureaucracy poised to kidnap and exploit their children. The desperation created by the disenfranchisement of the contestants’ families faced with having to return to the fight for survival after experiencing the reprieve of the YDF’s Caribbean Vacation Complex enables Gorman’s Use of Fear to Manipulate and Control them into compliance.

Asha and David’s deep desire to protect Mika—their one remaining child—from danger juxtaposed with Mika’s single-minded determination to put himself directly into the path of danger to find Ellie creates a dramatic tension that propels Clayton’s story into Round 2 of Gorman’s competition. Clayton continues to escalate the tension of her plot by raising the stakes of the contest and putting Mika and his fellow contestants in increasingly greater danger. What begins as a simple game soon escalates into dangerous reality as the competition moves into Round 2. No longer working in teams, and no longer playing Pod Fighter, the contest’s setting shifts from the virtual (Pod Fighter) to the real (the bottom of an artificially created ocean). The YDF begins testing the players’ reflexes and special abilities not against video images, but against real, moving targets. Subsequent rounds will eventually become more and more life-threatening, foreshadowing the extremes to which Mika will have to go to make it to the end.

The more pronounced Mika’s abilities become, the more ancient Gorman seems, creating a generational conflict—the old, feeble, and domineering Gorman (the old guard) versus the vitality and defiance of Mika and Ellie, emblematic of a younger generation who won’t be silenced or robbed of their autonomy without a fight. This generation of adolescents—born with genetic mutations—is being culled to find the best and the brightest, and Mika’s demonstration of psychic ability—like his sister’s—places him at the top of the list.

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