BOOK BRIEF

The Player of Games (Culture, #2)

Iain M. Banks
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The Player of Games (Culture, #2)

Fiction | Novel | Adult | Published in 1997

Book Brief

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Iain M. Banks

The Player of Games (Culture, #2)

Fiction | Novel | Adult | Published in 1997
Book Details
Pages

293

Format

Novel • Fiction

Setting

Space • Distant Future

Theme
Publication Year

1997

Audience

Adult

Recommended Reading Age

18+ years

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Super Short Summary

The Player of Games by Iain M. Banks is a novel in the Culture series that follows a person named Jernau Morat Gurgeh, a master of complex games. Gurgeh is invited to compete in an alien empire's ultimate game, which has profound implications for his life and the broader interstellar society.

Reviews & Readership

4.4

83,396 ratings

86%

Loved it

12%

Mixed feelings

3%

Not a fan

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Review Roundup

The Player of Games by Iain M. Banks is widely praised for its imaginative world-building, complex characters, and intriguing plot centered on a futuristic society obsessed with games. Some criticism pointed to a slow-paced narrative and dense political details, but most reviewers appreciated its thought-provoking themes and sharp commentary on human nature and societal structures.

Who should read this

Who Should Read The Player of Games (Culture, #2)?

A reader who would enjoy The Player of Games by Iain M. Banks is likely drawn to complex, thought-provoking sci-fi with rich world-building. Fans of Frank Herbert's Dune or Orson Scott Card's Ender's Game will appreciate the intricate societies and strategic mind games central to the narrative.

4.4

83,396 ratings

86%

Loved it

12%

Mixed feelings

3%

Not a fan

Book Details
Pages

293

Format

Novel • Fiction

Setting

Space • Distant Future

Theme
Publication Year

1997

Audience

Adult

Recommended Reading Age

18+ years

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