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248
Novel • Fiction
1961
Middle grade
8-12 years
1000L
In Norton Juster’s 1961 middle-grade fantasy adventure The Phantom Tollbooth, a bored young boy visits a magical land whose people suffer from a strange delusion and volunteers to find a source of wisdom that can heal them. The book is a touchstone for generations of young readers; it has sold nearly five million copies in more than a dozen languages and has been adapted for film, stage, and symphony hall.
Fantastical
Adventurous
Playful
Humorous
Inspirational
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Norton Juster's The Phantom Tollbooth receives widespread acclaim for its wit, creativity, and ability to appeal to both children and adults. Critics laud its clever wordplay and engaging adventures but note that some younger readers may find its language challenging. Overall, it stands out as a timeless, thought-provoking read.
A reader who enjoys whimsical adventures, wordplay, and clever illustrations will be captivated by Norton Juster's The Phantom Tollbooth. Fans of Lewis Carroll's Alice's Adventures in Wonderland or L. Frank Baum's The Wonderful Wizard of Oz will find similar joy in this imaginative tale that blends fantasy and philosophy.
302,572 ratings
Loved it
Mixed feelings
Not a fan
Tock
A dog with a clock for a body, Tock is Milo’s sensible and time-conscious companion on his adventures.
Humbug
A well-dressed beetle who travels with Milo and Tock, often providing comic relief with his exaggerated tales and cowardly nature.
King Azaz
The ruler of Dictionopolis and a lover of words, who aids Milo in his quest and represents one side of a sibling rivalry over words and numbers.
Mathemagician
The ruler of Digitopolis and a champion of numbers, who shows Milo the wonders of mathematics.
Rhyme and Reason
The princesses who embody balance and wisdom within the kingdom, known for their fair and reasonable nature.
Alec Bings
A boy who floats at the height he will be when fully grown, teaching Milo about perspective and different viewpoints.
King Azaz’s Ministers
A group of officials in Dictionopolis, each responsible for a different aspect of word production and usage.
Whether Man
An indecisive figure in the Lands Beyond, known for his uncertainty about the weather and choices.
Lethargarians
Inhabitants of the Doldrums, focused on idleness and lack of thought, which Milo encounters early in his adventure.
Spelling Bee
A large insect with a talent for spelling, who takes great pride in this ability and often argues with the Humbug.
Dodecahedron
A resident of Digitopolis with a twelve-sided head, who reveals the importance of different mathematical perspectives.
Official Which
A former caretaker of language in Dictionopolis, imprisoned for being overly restrictive with word use.
Dr. Dischord
A doctor specializing in noise, who provides a humorous commentary on society's preoccupation with loudness.
The Soundkeeper
The overseer of sounds in the Valley of Sound, who grapples with the balance between silence and noise.
Chroma
The conductor of an orchestra that controls the colors of the world, inadvertently giving Milo an unusual experience in managing colors.
The Demons
Inhabitants of the Mountains of Ignorance, each representing different challenges and weaknesses of thought that Milo must overcome.
The .58 Boy
A character who represents a mathematically average family in Digitopolis and challenges conventional perceptions of normalcy.
248
Novel • Fiction
1961
Middle grade
8-12 years
1000L
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