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58 pages 1 hour read

Swindle

Fiction | Novel | Middle Grade | Published in 2008

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Book Brief

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Gordon Korman

Swindle

Fiction | Novel | Middle Grade | Published in 2008
Book Details
Pages

256

Format

Novel • Fiction

Setting

Cedarville • Contemporary

Publication Year

2008

Audience

Middle grade

Recommended Reading Age

8-12 years

Lexile Level

710L

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Super Short Summary

In Swindle by Gordon Korman, 6th-grader Griffin Bing enlists a group of his classmates to help him retrieve a rare Babe Ruth baseball card from an unscrupulous collector named Swindle, who conned Griffin out of the card. The story follows Griffin and his friends' elaborate heist to reclaim the card, navigating several challenges along the way.

Adventurous

Exciting

Playful

Humorous

Suspenseful

Reviews & Readership

4.3

20,206 ratings

71%

Loved it

21%

Mixed feelings

8%

Not a fan

Roundup icon

Review Roundup

Swindle by Gordon Korman is generally lauded for its fast-paced and engaging plot, appealing to middle-grade readers. Critics highlight its humor, diverse characters, and clever schemes, which keep the story entertaining. However, some reviews note a lack of depth in character development and predictability in the storyline, which may limit its appeal to older readers.

Who should read this

Who Should Read Swindle?

Readers who enjoy Gordon Korman’s Swindle likely appreciate fast-paced, action-packed narratives filled with clever plots and spirited characters. Fans of books like The 39 Clues series or Holes by Louis Sachar, which combine mystery, adventure, and teamwork, would find Swindle particularly engaging.

4.3

20,206 ratings

71%

Loved it

21%

Mixed feelings

8%

Not a fan

Character List

Griffin Bing

An 11-year-old boy known for creating elaborate plans, characterized by his intelligence and determination. He aims to retrieve a rare Babe Ruth baseball card after being tricked by a dishonest dealer.

Griffin's best friend and the voice of reason in the group. He initially hesitates about Griffin's plan but supports him out of loyalty.

The antagonist who deceitfully acquires a valuable baseball card from Griffin, driven by greed and profit.

Griffin's nemesis who initially opposes Griffin but becomes an untrustworthy part of the team. He has ties to the card's history.

An animal lover who joins Griffin's team, known for taming even the fiercest animals. She balances her moral concerns with the potential financial gains for her future education.

A fearless and skilled rock climber who plays a crucial role in executing Griffin's plan, maintaining composure in challenging situations.

An initially unlikable child actor who uses his theatrical skills to assist Griffin's group. He undergoes personal growth and finds camaraderie with Eli Mulroney.

A previously underestimated girl who gains confidence and proves vital to the team by successfully handling technical tasks.

Book Details
Pages

256

Format

Novel • Fiction

Setting

Cedarville • Contemporary

Publication Year

2008

Audience

Middle grade

Recommended Reading Age

8-12 years

Lexile Level

710L

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