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This chapter breaks down the negative forces the protagonist faces. “Taking Story and Character to the End of the Line” examines how to invert the primary value at stake in your story to create multiple layers of conflict: the contrary, the contradictory, and the negation of the negation (for example, justice as the story’s core value, unfairness as the contrary, injustice as the contradictory, and tyranny as the negation of the negation). The best stories will pass through all three of these levels of antagonism. Other examples follow, with McKee briefly exploring possible core values and their layers of conflict, including love, truth, and freedom.
The opening section, “Show, Don’t Tell,” explores the meaning behind this famous writer’s catchphrase. The key to successful exposition is to imply background information within the action of the story rather than stating it overtly. Exposition should be used sparingly, sharing only as much information as the audience needs to understand the story. Small details can appear early, while large, dramatic secrets should not emerge until near the climax, usually forming the turning points of important scenes or acts.
This section also explores story length and how it relates to exposition. Some stories may span a lifetime, in which case exposition is relatively unnecessary—we see it happening in front of us. However, these stories only work if the protagonist has a single, propelling, unwavering desire over that entire period. Otherwise, the story should cover between several hours and several months, with anything prior to that timeframe communicated through dramatic exposition.
The rest of the chapter is broken up into methods of exposition: “The Use of Backstory,” “Flashbacks,” “Dream Sequences,” “Montage,” and “Voice-over Narration.” While backstory is essential in understanding the choices a character makes, it is most effective when conveyed through dramatic turning points. An effective storyteller can use these expository devices to tell a story of their own that fits inside the larger story; they should never simply convey background knowledge to the audience.
This chapter explores several issues the writer might come up against while building their story. “The Problem of Interest” addresses how to hold an audience’s interest from start to finish through curiosity and concern for the central character. Even when the protagonist is a villain, the writer must find ways to make them sympathetic to the audience—usually by making the world around them much worse. This section defines mystery, suspense, and dramatic irony and how to use them to craft an intriguing story. Mystery occurs when the characters know more than the audience does, suspense when the characters and the audience each know the same amount about what is happening, and dramatic irony when the audience knows more about the story’s events than the characters do.
“The Problem of Surprise” compares “cheap” and “true” surprise. Cheap surprise “takes advantage of the audience’s vulnerability” by shocking them with something unexpected (355). True surprise is much more satisfying as it comes from a sudden revelation and carefully constructed insight. “The Problem of Coincidence” explores this idea further, arguing that coincidence can be cheap and empty when used incorrectly. However, because coincidence does have its place in life, it also has its place in story. Coincidences should be introduced early and then built upon so as to gain meaning and symbolism as the story progresses.
“The Problem of Comedy” looks at the differences and similarities between comedic and dramatic storytelling. Unlike dramas, comedy is “pure: if the audience laughs, it works; if it doesn’t laugh, it doesn’t work” (359). To this end, comedy will usually target a particular institution or way of life, such as the military, the church, or the ruling classes. As with dramas, the efficacy of comedy rests in its ability to turn scenes in a clever and surprising way.
“The Problem of Point of View” defines point of view—the perspective from which the story unfolds, both visually and emotionally—and how varying points of view can alter your story. The story will almost always be more powerful if told from the perspective of just one character. “The Problem of Adaptation” looks at the different storytelling mediums—prose, theater, and screen—as well as their strengths and weaknesses, and how to adapt prose and theater for film. Not every literary work will be an appropriate match for film, and in some cases, writers may need to add, remove, or move scenes to create the best possible story for the screen.
“The Problem of Melodrama” and “The Problem of Holes” explore the more minute scene-level obstacles a writer may encounter that can sacrifice their credibility. Melodrama happens not when scenes are passionate and powerful, but when the motivations and desires leading up to those scenes aren’t powerful enough. “Holes” are logical inconsistencies that may pull an audience out of the story. Writers can resolve holes not by hiding them from the audience, but by acknowledging them so that the audience can move forward with the story.
This chapter revisits and expands the character versus Characterization distinction and discusses how we can find the heart of our characters by looking inward. Character manifests in choice under pressure and the examination of what choices we ourselves would make in their circumstance. These choices come from a place of desire, which can arise from any number of complex, multilayered roots.
McKee explores and defines the idea of “dimension” in character as contradiction: a juxtaposition between ambition and guilt, wisdom and foolishness, weakness and strength, and so on. The protagonist should have several contradictions that nonetheless reflect the reality of human nature; secondary characters should have at least one contradiction, whereas tertiary characters may be flatter. Every character should express their varying facets and contradictions by interacting with the characters around them.
The difference between comic and dramatic characters is not laughter, but single-mindedness. The comic character “is marred by a blind obsession” that they themselves do not see (382), but which is obvious to the audience.
McKee offers three tips on character writing: “Leave room for the actor,” allowing a partnership between actor and writer to bring the character to life; “Fall in love with all your characters,” embracing every one of them for their strengths and weaknesses; and “Character is self-knowledge,” discovering the quintessential, universal human core that exists in all our characters and in every one of us (383-86).
Part 4, “The Writer at Work,” troubleshoots some of the major obstacles for the new writer, beginning with antagonism, which McKee calls “the most important and least understood precept in story design” (317). Although Story has already extensively discussed conflict, McKee draws a distinction in that antagonism is less about the antagonistic force than about what the antagonist brings out in the protagonist’s character. While conflict is rooted in plot, antagonism is rooted in character. The chapter speaks of “the limit of human experience” (319), encouraging us to display the full spectrum of human feeling—of pain and fear, which is the focus in this section, but also of strength, resilience, and capacity for compassion. The greater the forces of antagonism, or the higher the stakes, the more we will see our characters’ potential—and, by proxy, inspire new potential in the audience.
Chapter 15, “Exposition,” explores another major pitfall for emerging writers. A later quote, “The best advice for writing film dialogue is don’t” applies here as well (393). Like dialogue, exposition is a necessary evil for conveying information and moving the story along. However, it should never be at the forefront of the story. McKee explores various methods of communicating exposition, including where they are appropriate and where, in his opinion, they do more harm than good. This takes us back to the idea of a precarious balance of interconnected story elements, where having too much or not enough can tip a story off the edge of a precipice. The next chapter explores a range of more specific potential obstacles for the writer, including plot holes, coincidence, and point of view. Although the “problems and solutions” presented in the chapter appear disjointed, they all come down to a failure to uphold the writer’s manifesto: to tell the truth. Each of these problems arises when the writer stops short of the truth or sacrifices it for ease of narrative, as in the case of plot holes. Although the solution to each of these issues is a more in-depth mastery of the craft, it is craft in pursuit of the writer’s responsibility to the audience.
Finally, Chapter 17 explores some of the obstacles of character construction and how to give a character “dimension”—a trait McKee suggests is much lauded but poorly understood. This comes back (via a diagram with many circles) to the idea of juxtaposition and balance that McKee has discussed in relation to so many other story elements. Because human beings are never single-faceted, well-written characters will be case studies in the contradiction that makes them human. McKee argues that this insight comes from deep self-knowledge and honesty about our own humanity.
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