58 pages • 1 hour read
382
Novel • Fiction
Lusitania • Far Future
1986
YA
16+ years
Set 3,000 years after Ender’s Game, Speaker for the Dead follows Andrew "Ender" Wiggin, who is called to the colony planet Lusitania to speak for the deceased xenologer Pipo. As Ender integrates into the Ribeira family, he uncovers complex truths about the intelligent native species, the pequeninos, their unique biology, and a deadly virus called the Descolada, while grappling with tensions involving the Starways Congress. The text includes depictions of domestic violence, incest, and suicidal ideation.
Contemplative
Emotional
Mysterious
Melancholic
Hopeful
273,389 ratings
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Orson Scott Card's Speaker for the Dead is praised for its profound exploration of empathy and intercultural understanding, building on the depth of character from its predecessor, Ender's Game. Some criticism points to a slower plot compared to its action-packed prequel. Overall, a richly thematic sequel that stands on its own merits.
Readers who would enjoy Orson Scott Card's Speaker for the Dead often appreciate profound moral and philosophical questions explored within a science fiction context. Fans of Isaac Asimov's Foundation series or Arthur C. Clarke's Rendezvous with Rama will likely find similar intellectual and imaginative satisfaction.
273,389 ratings
Loved it
Mixed feelings
Not a fan
382
Novel • Fiction
Lusitania • Far Future
1986
YA
16+ years
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