51 pages • 1 hour read
366
Novel • Fiction
Virtual World • Near Future
2020
Adult
18+ years
In Ready Player Two by Ernest Cline, protagonist Wade Watts discovers the OASIS Neural Interface (ONI), allowing users to fully immerse themselves in the virtual reality world of the OASIS. A new Easter egg hunt, "The Seven Shards of the Siren’s Soul," is announced, leading Wade to race against time to collect them while facing challenges from a digital replica of James Halliday named Anorak. Graphic descriptions of gun violence, terminal illness, and personal trauma are depicted.
Nostalgic
Adventurous
Fantastical
Exciting
Informative
209,600 ratings
Loved it
Mixed feelings
Not a fan
Ernest Cline's Ready Player Two has received mixed reviews. The sequel is praised for its nostalgic references and engaging virtual world, but some critics feel it relies too heavily on these elements at the expense of a fresh storyline. Character development and pacing are also noted concerns. While fans of the first book may find enjoyment, it may not satisfy all readers.
Fans of Ready Player One and other dystopian sci-fi narratives like The Hunger Games and Snow Crash will enjoy Ready Player Two by Ernest Cline. This novel appeals to readers who love video game culture, '80s pop culture references, and high-stakes virtual reality adventures. Ideal for those who appreciate a blend of nostalgia and futuristic tech.
209,600 ratings
Loved it
Mixed feelings
Not a fan
366
Novel • Fiction
Virtual World • Near Future
2020
Adult
18+ years
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