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51 pages 1 hour read

Ready Player Two

Fiction | Novel | Adult | Published in 2020

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Book Brief

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Ernest Cline

Ready Player Two

Fiction | Novel | Adult | Published in 2020
Book Details
Pages

366

Format

Novel • Fiction

Setting

Virtual World • Near Future

Publication Year

2020

Audience

Adult

Recommended Reading Age

18+ years

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Super Short Summary

In Ready Player Two by Ernest Cline, protagonist Wade Watts discovers the OASIS Neural Interface (ONI), allowing users to fully immerse themselves in the virtual reality world of the OASIS. A new Easter egg hunt, "The Seven Shards of the Siren’s Soul," is announced, leading Wade to race against time to collect them while facing challenges from a digital replica of James Halliday named Anorak. Graphic descriptions of gun violence, terminal illness, and personal trauma are depicted.

Nostalgic

Adventurous

Fantastical

Exciting

Informative

Reviews & Readership

3.8

209,600 ratings

55%

Loved it

29%

Mixed feelings

16%

Not a fan

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Review Roundup

Ernest Cline's Ready Player Two has received mixed reviews. The sequel is praised for its nostalgic references and engaging virtual world, but some critics feel it relies too heavily on these elements at the expense of a fresh storyline. Character development and pacing are also noted concerns. While fans of the first book may find enjoyment, it may not satisfy all readers.

Who should read this

Who Should Read Ready Player Two?

Fans of Ready Player One and other dystopian sci-fi narratives like The Hunger Games and Snow Crash will enjoy Ready Player Two by Ernest Cline. This novel appeals to readers who love video game culture, '80s pop culture references, and high-stakes virtual reality adventures. Ideal for those who appreciate a blend of nostalgia and futuristic tech.

3.8

209,600 ratings

55%

Loved it

29%

Mixed feelings

16%

Not a fan

Character List

Wade Watts

Protagonist and 21-year-old CEO of GSS, the company behind the virtual reality world called the OASIS, who navigates the complexities of leadership and personal growth amidst the challenges he faces.

One of the original gunters and Wade's romantic partner, who is deeply involved in debates about the ethical implications of new technologies and prefers real-world experiences over virtual ones.

A co-owner of GSS and one of the original gunters, known for her role as a supportive friend and for presenting her true self in the OASIS after initially adopting a different persona.

The youngest of the gunters, a Japanese teenager with a deep knowledge of pop culture, particularly early Japanese video games, who plays a key role in solving important quests.

A popular YouTuber and trans woman living in Dallas, she is an influential voice in the OASIS community and serves as an ally to Wade in his adventures.

The deceased wife of Og Morrow, remembered as a skilled game developer whose digital likeness in the OASIS provides context and important insights throughout the story.

An artificial non-player character based on the consciousness of the OASIS cofounder, who serves as the antagonist and presents challenges that Wade must overcome.

The cofounder of GSS and Kira's widower, who remains skeptical of certain technological advancements and wrestles with their implications from a personal and ethical standpoint.

Book Details
Pages

366

Format

Novel • Fiction

Setting

Virtual World • Near Future

Publication Year

2020

Audience

Adult

Recommended Reading Age

18+ years

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