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Ready Player One

Fiction | Novel | Adult | Published in 2011

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Book Brief

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Ernest Cline

Ready Player One

Fiction | Novel | Adult | Published in 2011
Book Details
Pages

385

Format

Novel • Fiction

Setting

Virtual Reality • Dystopian Future

Publication Year

2011

Audience

Adult

Recommended Reading Age

14-18 years

Lexile Level

970L

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Super Short Summary

In Ernest Cline's Ready Player One, teenager Wade Watts competes in a virtual reality contest created by the late James Halliday, searching for an Easter egg that will grant the winner Halliday's fortune and control of the OASIS. The plot details Wade’s journey through various challenges and his encounters with other competitors, culminating in a battle against a powerful corporation.

Nostalgic

Adventurous

Fantastical

Exciting

Reviews & Readership

4.4

1,357,020 ratings

83%

Loved it

12%

Mixed feelings

5%

Not a fan

Roundup icon

Review Roundup

Ernest Cline's Ready Player One immerses readers in a rich, nostalgic narrative driven by 1980s pop culture references and fast-paced action within a virtual reality world. While praised for its engaging plot and vivid setting, some critics argue that the heavy reliance on nostalgia sometimes overshadows character development and deeper themes.

Who should read this

Who Should Read Ready Player One?

Fans of Ready Player One by Ernest Cline are typically enthusiasts of science fiction, virtual reality, and 1980s pop culture. This reader profile includes those who enjoyed The Matrix series and lovers of video game-centered novels like Ender's Game by Orson Scott Card. They appreciate immersive world-building, nostalgic references, and fast-paced adventure.

4.4

1,357,020 ratings

83%

Loved it

12%

Mixed feelings

5%

Not a fan

Character List

Wade Watts (or Parzival)

Wade Watts is a young man who starts out as a shy, friendless individual but becomes a central figure in the quest within the OASIS, using his deep knowledge of 1980s pop culture. His avatar is named Parzival.

Art3mis is a well-known avatar in the OASIS, recognized for her popular blog and competitive nature. She shares an interest in solving the world's problems and often interacts with Wade in both competitive and personal ways.

Aech is Wade's best friend and a skilled combatant in the OASIS, known for a private chat room called The Basement. In real life, Aech is revealed to be Helen Harris, and the friendship remains strong despite differences between online and real-life identities.

Shoto is a young Japanese avatar who teams up with his counterpart, Daito, and later becomes closely involved with Wade. He sports samurai armor in the OASIS and shares a bond with Daito that resembles brotherhood.

Daito is Shoto's partner, showcasing loyalty and bravery within the OASIS through his samurai-themed avatar. Although he values privacy, Daito's actions often protect and support those around him.

Sorrento is the leader of a hostile faction known as the Sixers, with a professional background in game design. He is depicted as being ambitious and ruthless in his pursuit of control over the OASIS.

Ogden Morrow was the co-creator of the OASIS along with Halliday and serves as a protective ally to the story's main characters. He is distinguished by his eccentric appearance and long-standing friendship with Halliday.

James Halliday is the late creator of the OASIS, whose passing sets the stage for the contest within the virtual universe. His avatar, Anorak, is characterized by wizard-like robes, and throughout the narrative, he is a posthumous influence on the characters.

Aunt Alice is Wade's caretaker after his mother's death, described as having ulterior motives for taking him in. Her difficult circumstances are depicted through her struggles with addiction.

Book Details
Pages

385

Format

Novel • Fiction

Setting

Virtual Reality • Dystopian Future

Publication Year

2011

Audience

Adult

Recommended Reading Age

14-18 years

Lexile Level

970L

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