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54 pages 1 hour read

Neuromancer

Fiction | Novel | Adult | Published in 1984

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Book Brief

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William Gibson

Neuromancer

Fiction | Novel | Adult | Published in 1984
Book Details
Pages

320

Format

Novel • Fiction

Setting

Cyberspace • Near Future

Publication Year

1984

Audience

Adult

Recommended Reading Age

18+ years

Lexile Level

790L

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Super Short Summary

Neuromancer by William Gibson follows Case, a washed-up computer hacker who is hired by a mysterious employer for a high-stakes cyberspace mission. Joined by Molly, a street samurai, Case navigates a world of AI, corporate espionage, and deadly intrigue to break into the highly secured Villa Straylight and free an AI named Wintermute, facing numerous dangers in both reality and the virtual world. The book features depictions of drug use.

Mysterious

Dark

Gritty

Suspenseful

Fantastical

Reviews & Readership

4.1

353,346 ratings

69%

Loved it

20%

Mixed feelings

11%

Not a fan

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Review Roundup

William Gibson's groundbreaking novel, Neuromancer, is lauded for its visionary depiction of cyberspace and its influential role in the cyberpunk genre. Critics praise its imaginative, fast-paced narrative and richly detailed world-building. However, some find its dense prose and complex jargon challenging. Overall, it remains a seminal work for science fiction enthusiasts.

Who should read this

Who Should Read Neuromancer?

Readers who love Neuromancer by William Gibson are typically fans of cyberpunk and speculative fiction. They enjoy intricate, futuristic plots with themes of artificial intelligence and cyberspace. If you liked Snow Crash by Neal Stephenson or Do Androids Dream of Electric Sheep? by Philip K. Dick, Neuromancer will captivate you.

4.1

353,346 ratings

69%

Loved it

20%

Mixed feelings

11%

Not a fan

Character List

Henry Dorsett Case

A skilled console cowboy who begins the novel at a low point, Case struggles with substance use and harbors a desire to regain his hacking abilities in cyberspace.

An attractive and formidable mercenary with retractable razor blades under her fingernails, Molly plays a crucial role in the physical world and becomes romantically involved with Case.

The enigmatic leader of Wintermute's team, initially presenting as a sophisticated former special forces officer, whose background and motivations are more complex than they first appear.

A charismatic artist with the ability to project holographic illusions, Riviera is marked by a dark and manipulative nature that complicates his interactions with other characters.

An intelligent AI created to serve a corporate entity, Wintermute orchestrates events and interactions to achieve its own challenging objectives, often interacting with characters through avatars.

Once a legendary cyberspace cowboy, McCoy Pauley—or "Dixie Flatline"—exists as a recorded consciousness offering guidance and expertise to Case.

A tech supplier to the criminal underworld, the Finn provides essential equipment and serves as a preferred avatar for Wintermute to convey messages to Case.

A laid-back yet courageous Rastafarian from Zion, Maelcum aids Case significantly by providing transportation and assistance, embodying loyalty and bravery.

A young woman with a complicated relationship with Case, she is affected deeply by the dangerous world they inhabit and her actions significantly impact Case's emotional journey.

An AI counterpart to Wintermute, specializing in personality and emotional understanding, whose actions and motives are intertwined with the larger technological and narrative themes.

Book Details
Pages

320

Format

Novel • Fiction

Setting

Cyberspace • Near Future

Publication Year

1984

Audience

Adult

Recommended Reading Age

18+ years

Lexile Level

790L

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