39 pages • 1 hour read
203
Novel • Fiction
Ocean City, Maryland • 1940s
1968
Adult
18+ years
Lost in the Funhouse by John Barth is a collection of self-reflexive stories that call attention to narrative artifice, blending personal tales with epic and mythological elements. Notable stories include "Night-Sea Journey," narrated by a spermatozoon; "Echo," exploring self through monophonic tape; and "Lost in the Funhouse," where teenage Ambrose navigates a funhouse mirror maze, symbolizing a larger quest for identity and narrative experimentation.
Mysterious
Contemplative
Challenging
Bittersweet
Emotional
6,550 ratings
Loved it
Mixed feelings
Not a fan
Lost in the Funhouse by John Barth is praised for its inventive narrative techniques and metafictional elements that challenge traditional storytelling. Critics commend Barth's clever use of language and structural experimentation. However, some find the text overly complex and self-indulgent, potentially alienating readers seeking a straightforward narrative.
Readers who revel in metafiction and experimental narratives will delight in John Barth's Lost in the Funhouse. Fans of Italo Calvino's If on a Winter's Night a Traveler or Jorge Luis Borges' Labyrinths will appreciate the blend of self-referential storytelling and playful structure. Suitable for those who enjoy intellectually stimulating, avant-garde fiction.
6,550 ratings
Loved it
Mixed feelings
Not a fan
203
Novel • Fiction
Ocean City, Maryland • 1940s
1968
Adult
18+ years
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