Plot Summary

Extra Lives: Why Video Games Matter

Tom Bissell
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Extra Lives: Why Video Games Matter

Nonfiction | Book | Adult | Published in 2010

Book Brief

Tom Bissell

Extra Lives: Why Video Games Matter

Nonfiction | Book | Adult | Published in 2010
Book Details
Pages

256

Format

Book • Nonfiction

Setting

2010s

Publication Year

2010

Audience

Adult

Recommended Reading Age

18+ years

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Super Short Summary

In his nonfiction work Extra Lives: Why Video Games Matter, Tom Bissell examines the cultural and artistic significance of video games, arguing that they are becoming one of the most influential art forms despite underwhelming recognition. Through personal experiences, Bissell critiques the gaming industry's tendency towards stereotypical characters and poor narrative quality, urging developers to innovate for greater impact. The book also explores the themes of violence in video games and their societal implications.

Informative

Contemplative

Emotional

Reviews & Readership

3.8

3,863 ratings

55%

Loved it

30%

Mixed feelings

15%

Not a fan

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Review Roundup

Tom Bissell's Extra Lives: Why Video Games Matter offers a thought-provoking exploration of the cultural and personal impact of video games. While praised for its insightful and personal approach to the medium, some critics found it occasionally meandering and self-indulgent. Overall, it successfully underscores the significance and emotional resonance of gaming for modern players.

Who should read this

Who Should Read Extra Lives: Why Video Games Matter?

Readers of Extra Lives: Why Video Games Matter by Tom Bissell will likely be video game enthusiasts, cultural critics, and those interested in narrative studies. Similar to fans of Steven Johnson's Everything Bad is Good for You and Jane McGonigal's Reality Is Broken, they appreciate deep dives into how gaming impacts society and personal lives.

3.8

3,863 ratings

55%

Loved it

30%

Mixed feelings

15%

Not a fan

Book Details
Pages

256

Format

Book • Nonfiction

Setting

2010s

Publication Year

2010

Audience

Adult

Recommended Reading Age

18+ years

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