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Escape from Mr. Lemoncello's Library

Fiction | Novel | Middle Grade | Published in 2013

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Book Brief

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Chris Grabenstein

Escape from Mr. Lemoncello's Library

Fiction | Novel | Middle Grade | Published in 2013
Book Details
Pages

336

Format

Novel • Fiction

Setting

Ohio • Contemporary

Publication Year

2013

Audience

Middle grade

Recommended Reading Age

8-12 years

Lexile Level

720L

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Super Short Summary

Escape from Mr. Lemoncello's Library by Chris Grabenstein features twelve middle schoolers in Alexandriaville, Ohio, who are the first to experience famous game maker Luigi Lemoncello’s new library during an overnight visit. The next morning, Mr. Lemoncello reveals a game where they must escape the library within 24 hours to win a grand prize, prompting teamwork, competition, and the solving of puzzles.

Adventurous

Playful

Exciting

Mysterious

Humorous

Reviews & Readership

4.4

63,772 ratings

79%

Loved it

16%

Mixed feelings

5%

Not a fan

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Review Roundup

Escape from Mr. Lemoncello's Library by Chris Grabenstein is praised for its inventive plot, engaging puzzles, and homage to classic literature. Critics appreciate its strong appeal to young readers and promotion of teamwork and problem-solving skills. However, some find character development lacking and note occasional plot predictability. Overall, a fun and educational read.

Who should read this

Who Should Read Escape from Mr. Lemoncello's Library?

Readers who enjoyed Charlie and the Chocolate Factory by Roald Dahl or The Mysterious Benedict Society by Trenton Lee Stewart will love Escape from Mr. Lemoncello's Library by Chris Grabenstein. Ideal for middle-grade readers, it offers a blend of adventure, puzzles, and whimsy in a richly imaginative setting.

4.4

63,772 ratings

79%

Loved it

16%

Mixed feelings

5%

Not a fan

Character List

Kyle Keeley

A 12-year-old seventh grader who enjoys video and board games, especially those designed by Mr. Luigi Lemoncello. He lives in Alexandriaville, Ohio, with his family and is known for his upbeat and optimistic nature.

A wacky and happy game creator known for his puns and puzzles. His childhood experiences in a public library inspire him to share the wonders of a library through an elaborate escape game for the town's 12-year-olds.

A world-famous librarian who speaks in a polished and formal style and is responsible for checking and preparing the new library, as well as designing the escape game.

A 12-year-old classmate of Kyle's who is an antagonistic force in the story. He is determined to win the essay contest and the escape game, adhering to his family mantra of competitiveness.

A quiet classmate who enjoys reading and online games about books and writers. She joins Kyle's team in the escape game and proves to be a valuable and knowledgeable ally.

A classmate who initially makes condescending remarks to others but undergoes a change during the escape game. She discovers the value of teamwork and friendship over personal gain.

Book Details
Pages

336

Format

Novel • Fiction

Setting

Ohio • Contemporary

Publication Year

2013

Audience

Middle grade

Recommended Reading Age

8-12 years

Lexile Level

720L

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