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78 pages 2 hours read

Book Scavenger

Fiction | Novel | Middle Grade | Published in 2014

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Activities

Use this activity to engage all types of learners, while requiring that they refer to and incorporate details from the text over the course of the activity.

Book Scavenger Game”

After reading about the book-based puzzles in Book Scavenger, students create their own puzzle games based on details of Bertman’s novel.

You’ve just been reading about a game that relies on books—and now it’s your turn to create a game based on a book. In this case, the book will be Book Scavenger. Your goal is to create a puzzle using clues based on details from Bertman’s story.

  • Create ten clues that give hints about specific locations around your school. Each clue should refer to a person, an event, or some other detail from Book Scavenger. For instance, you might write “Your next clue is where Quisling writes down the cipher he intercepts” to direct someone to look at a blackboard (or whiteboard). Number each of your clues in order.
  • Your final clue will lead to a location that holds a “prize.” Create a drawing of what this prize will be. You should choose an item from Book Scavenger that is important to one of the characters to use as your prize.
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